Part-Time
20 hrs/week
4 of 6 included
- Flexible hours: included
- Direct team integration: included
- Multiple developers: not included
- You manage daily tasks: included
- Dedicated tech lead: not included
- Cost-effective scaling: included

Overview
Game Development is the art and science of creating immersive gaming experiences for mobile, web, PC, and console platforms. Our game developers specialize in Unity, Unreal Engine, and custom game engines to build engaging gameplay, stunning graphics, and smooth performance. Whether you're creating casual mobile games, multiplayer experiences, or AAA titles, we bring your creative vision to life with technical excellence.

Service Models
Choose the engagement model that best fits your project needs and budget
20 hrs/week
4 of 6 included
40 hrs/week
4 of 6 included
Multiple roles
6 of 6 included
What we are building, what we are deliberately not building, and how we will know it works — agreed before the first commit rather than discovered in the third month.
Code, documentation and the reasoning behind decisions are written for whoever inherits them. Handover is designed in from the start, not assembled at the end.
Tests, CI and observability are part of the first sprint. Nothing ships that cannot be deployed, monitored and rolled back.
Source, infrastructure and accounts are yours throughout. No proprietary layer, no dependency on us to keep it running.
You talk to the people writing the code. Questions get answered by whoever made the decision, not relayed through an account layer.
Priorities move. The engagement is structured so that is a conversation about sequence, not a change order.
Onboarding
From concept to a build that runs on the hardware you are targeting.
We agree the experience, the target platforms and the performance envelope, because all three shape the architecture.
We build one complete piece at final quality - the only reliable way to learn what the full game will cost.
We build the gameplay systems, content pipelines and editor tooling the team will work in daily.
We produce and integrate content against the performance budget, measured on real target hardware throughout.
We test across target devices and soak-test for stability, optimising against the budget rather than at the end.
We handle store submission and release, and support post-launch patches and telemetry.
Tech Stack
What we build game development on, and why
Roles
The people a project like this usually needs, and what each of them owns.
Builds the mechanics, controls and systems that make it play well.
Owns shaders, rigs, asset pipelines and the performance budget.
Works below gameplay on rendering, physics and platform performance.
Tests across target hardware and builds the soak and regression coverage.
FAQ
